Friday, February 18, 2011

iPhone, iPad Apps Reviews at

I am now a reviews editor at You can find all of my reviews published on the site here.

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Tuesday, June 22, 2010

E3 2010 Nintendo Press Roundtable Liveblog

This article was originally published on

Nintendo held its annual E3 press roundtable in Los Angeles, California today. On hand at the event were Shigeru Miyamoto, Eiji Aonuma, Hideki Konno and Bill Trinnen to discuss the company's E3 presence.

The event began with the three game designers discussing several of the 3D remakes that were announced for the 3DS at Nintendo's Media Briefing this morning. Miyamoto also confirmed that The Legend of Zelda: Ocarina of Time is being brought to the 3DS.

Steel Driver was also mentioned, which, turns out, has been in development for six years. It originally showed up at E3 2006 as a tech demo for the DS. Miyamoto noted how the game was far along in development on DS, but once Nintendo came to the team with the idea of 3D, they felt it was right to bring it to the new DS instead. Star Fox 3DS was also talked about briefly. Miyamoto said that as soon as Nintendo came up with the idea of 3D DS, he wanted to see how Star Fox and 3D would mix.

Continue reading at GamePro
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Tuesday, February 23, 2010

Video Game Industry Examiner,

I'm now freelance blogging for The Examiner. You can find my blog, which consists mostly of news coverage of the game industry, here. Read more »

Sunday, November 15, 2009

Forza 3 Review

This article was originally published on The Escapist.

For years, Gran Turismo has served as the king of the racing simulation genre. But with the birth of Microsoft's Forza series, Polyphony Digital encountered a serious competitor. The original Forza might have fallen short of Gran Turismo, but with each iteration, the franchise is coming closer and closer to de-throning the iconic PlayStation racing sim. Indeed, Forza 3 is the best installment in Turn 10 Studio's series yet.

Graphics may not be the most important aspect of a game, but when it comes to a racing simulator, they're integral. Forza 3 looks even better than its predecessor; with better lighting, textures, more realistic car models and picturesque courses. However, the game doesn't look outrageously better than its predecessor. There are improvements, but they appear minor overall. For example, when it comes to vehicle damage, graphically, things haven't advanced much, which is a little disappointing.

Continue reading at The Escapist
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Saturday, October 3, 2009

DiRT 2 Review

This article was originally published on The Escapist.

Codemaster's Dirt 2 delivers more of the same stuff that made the original Dirt an immediately enjoyable racer when it released in 2007.

The sequel builds on the work that Codemasters did on the Colin McRae Rally series. The first thing you'll notice is that, like its predecessor, Dirt 2 employs one of the coolest, most cinematic menu systems out there. Rather than just scrolling up and down a boring menu, you walk around your trailer and the surrounding area outside it.

Continue reading at The Escapist
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Sunday, May 10, 2009

The Future of Resident Evil

This article was originally published on The Escapist.

After many years of "tank" controls, static camera angles and increasingly formulaic gameplay, Resident Evil creator Shinji Mikami knew it was time to reboot his franchise, so he and his team built Resident Evil 4 from the ground-up. The studio axed the controls, camera angles, nonsensical puzzles and even the iconic zombies that had populated the franchise from the beginning, and fans welcomed the sweeping changes with praise.

Continue reading at The Escapist.
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Thursday, March 26, 2009

Why DLC and Single-Player Don't Mix

This article was originally published on The Escapist.

In five years, if you ask gamers what made this generation of consoles stand out, you'll probably get an answer like, "High-def gaming, duh." But there's a less obvious, smarter answer: downloadable content. Indeed, the growth of broadband around the world has made it possible for studios to release a wide array of patches, extras, expansions and other downloadable content for their games months after shipping. True, PC gamers have had access to this kind of content long before this generation. But for console gamers at least, the Xbox360/PlayStation/Wii generation has signaled the advent of downloadable content.

Read more at The Escapist.
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